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The Town of Midwood

A very small town I created as part of a Dungeons & Dragons project I've been working on putting together. It's meant to be a very short and simple campaign. So of course I'm going to go completely overboard with the worldbuilding.

This was surprisingly a pain in the ass to make. I really need to figure out how to use geometry nodes more efficiently. Even with reasonably low-poly models, scattering large numbers of them really bogs down Blender. I am pretty happy with that distant mountain look I managed to get.